[center
Belgium vs
Austria[/center]]
It was always going to be a difficult game for the austrians, but with the departure of captain
spion, and the recent turmoil in the basement(!), austria have had to make drastic lineup changes just to be capable of fielding 6 for tonights game!
Map 2 supply, round 1.
Round 1 of supply, and he Austrians attack first, a panzerfaust from
Lio whistles past the snout of
beAsty to pick off one of his team mates, another double grenade kill from
Lio and the axis kill out and respawn, and this first round is well underway. The axis drop down and
v1ech lets fly with the panzer and takes down
mAus and
Jetro for fullspawns, and this attack looks promising! The Austrians pick up 3 more frags one after the other, and look to make short work of this first stage. That is until they meet the defiant
dAv1d who holds of the Austrians at bay until the axis respawn. After that promising first attack, the Austrians have little luck, time and time again pushing into the bunker, only to be sprayed full of chocolate coated bullets,
Kevin pushes out and picks up a 4 man air strike spawn kill. With just 4 minutes to go, be it through determination or the cockiness of the Belgium’s, the Austrians manage to pick up the flag, due to some sqzz like strafing from
bl1zzard. But they are full held at the depot gate, with
Kevin picking up another 3 man air strike at spawn, follow by two smg frags.
Map 2 supply, round 2.
The second round gets underway and Lio squashes the Austrian defences and picks up a 4 man kill. The flag is captured and both gates are planted in under a minute. The Belgium’s make short work of the Austrian defences and quickly get control of the command post and get the east and west walls planted, shortly followed by the depot gate. From there its pretty much clean sailing with the truck never really stopping. The Belgium’s beat the time and with 7 minutes and 27 seconds to spare.
Map 1 radar, round 1:
The Belgium’s attack first, and quickly get into first gear. With veteran medic
dAv1d leading the way and picking up two fast frags, Belgium have the flag captured and both main and side quickly planted. The Austrians are unable to cope with the Belgium offensive at the command post, and soon fall back to a east and main defence. But even the likes of
beAsty and
v1ech were unable to compete with the firepower at the hands of the Belgium’s and Austria crumble from an over whelming main push which leads to a stunning time of 4:24 for them to defend.
Map 1 radar, round 2.
The Austrians advance, and with the mighty sten wielded by
beAsty, they set out in search of a uniform, and those radar parts. With a side plant down, the Austrians get a foothold of the command post before
vila, runs in, picking up 5 frags and clearing up. The allies finally capture the flag and plant main with juts 1 minute and 20 seconds to go, but it just isn’t enough and the Belgium crossfire is too much for the allies.
Player of the match goes to
Kevin
[center]Match Report by
Cupper[/center]
[center
Germany vs
France[/center]]
With no
drago or
kErAn for tonight, it was only a slightly weakened
German side but the monumental
kuraigu stepped in to complete a still noticeably forceful side.
Map 1 Supply, round 1.
The
Germans are on the offensive and they seem to be in a hurry, with
wEAK capturing the bunker within one minute of playtime already. However
France are quick to recover and prevent the
Germans from infiltrating the second stage with a covert ops.
France gains some precious minutes as they manage to put on a good crossfire, withholding the
Germans from reaching the command post for almost three minutes. However with ten minutes and thirty seconds remaining the
Germans capture the command post and immediately storm the depot main gate, getting a dynamite down half a minute after they secured the CP.
Soon after dynamites get planted at both of the depot side walls, giving the
German side various ways to attack.
France are able to put up a good fight to keep the truck from getting into place, however with about eight minutes left on the clock
wEAK sneaks in and puts the truck into position.
With six minutes and twenty-five seconds left on the clock the
Germans have breached the upper level and have constructed the crane controls, putting the gold bars in the truck, the escorting goes nearly unhindered and team
Germany sets a time of ten minutes and thirteen seconds.
Map 1 Supply, round 2.
France has a slow start, only capturing the bunker one and a half minute later than the Germans did, however with a swift attack France made up for the lost time by securing the command post fifteen seconds faster than their opponent did. France quickly pushes on and with four minutes and fourteen seconds left the truck is in position, and the French start invading the upper level.
With three minutes and fourty seconds left France builds the crane controls for the first time, however Germany soon takes back control over the upper level and prevents the French team from activating the crane controls.
Qraigu quickly spawns covert ops and blows up the command post with his satchel charge. One minute after the previous attempt the French have again taken control over the top level, building the crane controls, however yet again the Germans strike back and manage to secure the arrea before the gate controls are activated.
Qraigu seems to take away all hope for France when he blows up the crane controls for the second time.
However with about a minute left on the clock the French team has gained control over the top level for the last time, now succeeding in activating the crane controls as well. However the clock is ticking and trough a solid defense by the Germans, France doesn't get the change to escort the truck.
Map 2 Radar, round 1.
Now it's the turn of the French to attack first on a map, and they look very strong as they push their way towards the main gate, even getting a dynamite plant down within a minute of playtime. However the Germans soon strike back and manage to defuse the dynamite at the main gate. The French team now changes its focus on the side gate, which they manage to blow after two and a half minute of playtime. However
wEAK and
haZer put up an effective defense, withholding the French players from the CP for another minute.
At 8:30 the Allied CP is constructed and the French can finally start the offensive for the radar parts. The east radar parts are put in the truck with six minutes and twenty-four seconds left, however the west radar parts are a lot tougher. With less than a minute left on the clock, some viewers of the match are calling good games already, however in a final push of the French, they manage to pick up the west radar parts and put it in the truck, setting a time of 11 minutes and 27 seconds.
Map 2 Radar, round 2.
Now the Germans are once again on the attacking side, having a very different attack as the French had, the Germans immediately rush for the forward spawn, which they successfully capture after twenty-two seconds into the game. Using a uniform the Germans launch an attack trough the front gate door, however the French team quickly terminates the attack. The Germans now start attacking the CP, and using the uniform obtained earlier
wEAK and
butchji infiltrate the side bunker from above.
Soon after the CP is in the hands of the Germans and they start their attack aiming for the eastern radar parts. They are soon captured and four minutes and two seconds into the game
wEAK puts the east radar parts in the truck. The focus swifts to the west radar parts, which are soon picked up by
wEAK after he wrecked havok around the Axis spawn hut area. However
wEAK doesn't have the radar parts in possession for long, as he gets shot down after jumping on the road. However the Germans wouldn't let the French take back the radar parts, and they are soon picked up and brought to the truck. Team Germany sets a time of five minutes and fourty-nine seconds, beating the original time set by the French by quite a margin.
Player of the match:
wEAK
[center
Malta vs
Turkey[/center]]
In a group with
France and
Germany , this teams are seen as the underdogs who battle for a ticket in the playoffs. The winner from this match could already made a big step forward to get further in this competition and also the odds on gamestv showed it would be an excited match between
Malta and
Turkey.
Map 1 Supply, round 1.
Malta were first to defend on Supply and they made a pretty good job of it.
Turkey had a hard time to make their way towards the flag and after a couple dynamite plants by
AL1,
Turkey finally reached the first stage of Supply after 4 minutes. Then it went pretty fast for
Turkey and after 7 minutes they has already blown the depot gate.
Malta's defence became a chaotic and
Razzah went frantically went upstairs through the depot defence (which wasn't built) to try and catch out some axis players for a full spawn. A two-man-panzer by
Toxic couldn't prevent
Turkey from fixing the crane controls and ran away with the truck, setting a time of 11.27 minutes.
Map 1 Supply, round 2.
Malta knew what they had to do and started their attack with a lot of incentive and determination. As a result,
Reky slipped through the Turkish defence without being noticed and managed to capture the flag exactly on
Maltas spawntime.
Malta started to steamroll
Turkey and with 5 minutes remaining,
Turkey decided to do an oldschool upstairs defence, where they could keep the gold safe for couple minutes. The rushes from
Malta became stronger and after some nice reviving work from
Viki, they slipped away with the gold. The next 2 minutes were astonishing and with only 20 seconds left on the clock,
Malta just managed to take the first map.
Map 2 Radar, round 1.
Malta started on allies this time and began with a 4-man main rush towards the maingate.
Malta were able to plant the maingate immediately but the dynamite got defused by
AL1.
Turkey set up a strong defence on the flag but
Malta forced them to fall back after they fixed the command post after 3 minutes.
Toxic grabbed the west radar objective soon after but the objective was secured after a fantastic two man kill by
Razzah. Seconds later
Reky picked up the west radar objective and this time it was successfully captured. 1 Minute later the east radar objective was secured as well and
Malta could set a time a decent time of 7.31 minutes.
Map 2 Radar, round 2.
Now on the axis side,
Malta setup a nice defence on the first stage and they held the flag for approximately 2 minutes. With 5 minutes on the clock,
Turkey fixed the command post and slipped discreetly away with the east parts which they managed to secure in the truck.
Turkey had 3 minutes to go to save this match and these last remaining minutes turned out to be the most exciting.
Turkey picked up the west radar parts numerous times and even required last gasp one man panzer kills to prevent the
Turks from forcing the game into a decider map. The
Maltese just managed to hang on though to take the win.
Player of the match:
toxic
[center
UK vs
Switzerland[/center]]
With the notable absences of
Mztik,
sqzz and
razz, the odds seemed to be turning for the
Swiss and with a NC line-up full of experience at this level, they where really in for a shout going into this clash.
Map 1 Radar, round 1.
UK on the offensive this time to start, again pushing right through, despite the efforts from the
Swiss side. As the
UK capped flag, got main and started pushing to the command post, it looked like all had been lost, until
gifty came through with an incredible frag in an attempt to stop them from building, but in vein as he fell to
griim’s knife. Again, similar to supply, once the UK started their push, it just kept going, as they grabbed the West Radar parts 4 times consecutively in order to secure them to set a time of 6:04.
Map 1 Radar, round 2.
UK on defence were almost impeccable. With
w3st picking up several frags at flag, fending it off from all who dared go near it. A few valiant attempts from
to grab the parts were made, however the
secured them each time and shut them down. Clearly the
UK were just too much to handle for the rusty
Swiss side.
Map 2 Supply, round 1.
UK started on axis, and the
Swiss side struggled as they started off slow and desperately tried to infiltrate the UK’s defences. Finally after many attempts to grab the flag and plant, they capped the flag at 9:40 thanks to
vegi. The hold continued just as strong throughout, with nice teamwork and reviving from the
UK side. With 1:10 to spare, the
Swiss team moved the truck into position.
Map 2 Supply, round 2.
On allies, the
UK team showed what they were made of, showing no mercy for the
Swiss. They showed no signs of weakness as they pushed right through their defence and secured the gold in the truck with 7:15 still left on the clock, which gave them ample time to move the truck;
UK finishing and setting a time of 7:52.
POTM goes to
w3st for his incredible performance on defence and pivotal performance as an engineer on allies. All in all, well played both teams.
[center
Estonia vs
Finland[/center]]
Group favourites and gold medal hopefuls
Finland cruised through their opening encounter in a match ruined by
Estonian connection difficulties - failing to live up to its billing as 'Match of the week'.
Map 1 Supply, round 2.
A strong lineup of
squall,
lettu,
stuka,
jauhis,
crosby and
chmpp - with the notable absence of
decem, following a pre-match altercation with team captain
squall - began their rout on Supply. Their initial push, a standard split was conviningly repelled by the
Estonians - but they where unable to recover in time for the second wave - allowing
Jauhis to sneak in and take control of the lower levels. Two Fins pushed on up the stairs from the side and captured the flag in under 45 seconds. This Estonian team, lacking the great names of old had collapsed under the pressure.
Left with no choice, and hoping to avoid embarrassment - the Estonians fell back and regrouped, setting up a standard defence around the Command Post, with an engineer guarding the tunnels. This tactic finally offered some resistance, with
sCyster performing admirably as the rifle engineer. Estonia looked comfortable, offering a strong crossfire across the horizon.
As the seconds wiled away - the Fins lacked any inspiration, unable to muster a moment of brilliance. That was until a stroke of luck, an Estonian lagged out and Finland capitalised - using the truck as cover to break the stalemate and push on up the hill. Unfortunately, this was where the farce began. Blighted by laptop difficulties one of the Estonians made the first of many pauses. Their concentration feigning, Estonia lost control. They where soon overrun by the Fins who secured a plant on the East with 11:35 remaining. Though the Estonians had managed to recover some resemblance of respectability - adding an extra 3 minutes to the clock, they never fully recovered from their disastrous first stage. The plant on the Main now nothing but a formality - and it came 30 seconds later.
Finland where everywhere and nowhere - hemming the Estonians into their spawn, flanking from both east and west. Failing to offer any form of outer defence they fell back, preparing for the ensuing dogfight in the corridors - a double nade by
zimo seemingly the only consolation.
Jauhis lead the charge on up the stairs and easily overran the few Estonian players that'd made it out the spawn. They constructed the crane and escourted the truck home for an average time of 8:17.
Map 1 Supply, round 2.
This intrepid reporter missed the first few minutes - so we'll join round 2 with 5:47 left on the clock. Estonia have captured the flag, and just blown the main entrance. Squall has positioned his troops around the cp, with a strong crossfire coming from the tunnel & rocks. The spam & smg fire from
Squall cuts down the advancing Estonians - who frequently fail to make it beyond the crest of the hill. They're held inside their spawn for a full minute & a half before
sCyster finally makes a break for the CP. With 4:01 on the clock, Estonia have the Command Post and set their attention on the main entrance. Which falls just 15 seconds later. This is where Estonia ran into a dead end. The Finnish crossfire was simply too strong - combing smg with spam they easily held the Estonians at the main entrance - only allowing them through when it became clear the match was already won.
Finland take Supply - onto Radar !
Radar
Pending
Finland cruised through what was a potential rubber skin tonight, never once losing control. Yet I remain unimpressed. Their teamwork was average, their tactics lacked creativity and their arrogance unappealing. Their emphasis on aim only tactics will be found wanting as the competition progresses and they come up against equally strong opposition, who have both the aim and the teamwork - and I'd be surprised if they progress beyond the semi finals.
Finland need to step up to the mark - or get out quick before they're embarassed by a heavyweight.
[center
Austrailia vs
Ireland[/center]]
Predicted as a one sided affair, this didn't look massively promising for the
Irish lads. With the recent departure of their captain
flushje,
kad knew Ireland were more than likely disorganized, unfocused and on a platter.
Map 1 Radar, round 2.
Ireland with a heavy side push comes through strong and uncontested, as they get the plant off and blow the side entrance at 10:43. However clearly their shots are no match, as
Australia pound them down on every rush.
Ireland then switch their concentration to the maingate and secured the forward bunker along with the main entrance at 8:09.
The
Ireland side just kept trying to persevere and push side hoping to see a hole in the axis defenses. They just kept getting shot down. Many attempts finally resulted in a command post being built at 5:30. The likes of
haste and
HM were just too hot to handle for the
Ireland side.
Haste just dominated the allies as they kept rushing behind the east radar parts, coming out of duels unscathed. His epic performance leads me to believe that he is the best shot
Australia has to offer in ET at the moment, so it should be interesting to watch him in upcoming games.
The round ended in a fullhold for
Australia, and
Ireland secured the east radar parts a little too late as the clock counted down to a dwindling 0.
Map 2 Radar, round 2.
A strong
Australian side rushes to side entrance with much success, however,
Soloman did manage to kill 3 or 4, but the tricky
Australian side got a uniform, destroyed the cp and constructed it with 10:30 still left on the clock. Making this match seem like they're trying to get it over with as quick as possible.
East radar parts are picked up at 9:43 by
HM, and they flew off to side as the rest of the
Australian team is left to spawnkill the vulnerable
Ireland side. West radar parts were then stolen at 9 minutes, following a little struggle at main,
Australia managed to cap the parts with a time of 3:16. An expected time for such a matchup.
Map 2 Supply, round 1.
Australia are just relentless, as they cap the flag on their very first rush, basically uncontested by the
Irish. As both gates are blown
Australia just didn't want to cut
Ireland a break and they are showing they are all business, as they valiantly progress towards the depot gate for a plant.
At 12:35, east is planted and 12:17 depot gate is planted.
Ireland just can't touch them. At 9:47 the crane controls are constructed as
Australia just power housed the
Irish side, leaving no room for error. The last spawn for
Ireland and I have never seen a team go down so fast, as they kill all 5 in under 5 seconds. The truck is moved into position with a time of 6:44.
Map 2 Supply, round 2.
A one sided match like I have previously stated,
Australia without practice just mozying around, defending the first phase as if it were nothing. Frags came left and right, leaving
Ireland little chance to strike back with their own firepower. Even when they take one down, there is always another
Aussie waiting right behind him for them.
Too
Ireland's dismay, they may have lost, but at least they can enjoy the rest of their Sunday. I keep hoping to listen for the sound of "the allies have captured the forward bunker" but I am filled with disappointment. It will be interesting to see how
Australia fairs against better teams such as
Latvia, who is in their group as well.
As the time carries on, all hope is lost for the Irish side as they are fullheld at flag. It's hard to choose a POTM for such a one sided match, however
haste's
impressed me the most, so I would say
haste was the POTM.


Match Report : "No guts, no glory!"
It was always going to be a difficult game for the austrians, but with the departure of captain

Lineups
![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
Map 2 supply, round 1.
Round 1 of supply, and he Austrians attack first, a panzerfaust from










Map 2 supply, round 2.
The second round gets underway and Lio squashes the Austrian defences and picks up a 4 man kill. The flag is captured and both gates are planted in under a minute. The Belgium’s make short work of the Austrian defences and quickly get control of the command post and get the east and west walls planted, shortly followed by the depot gate. From there its pretty much clean sailing with the truck never really stopping. The Belgium’s beat the time and with 7 minutes and 27 seconds to spare.
Map 1 radar, round 1:
The Belgium’s attack first, and quickly get into first gear. With veteran medic



Map 1 radar, round 2.
The Austrians advance, and with the mighty sten wielded by


Player of the match goes to

[center]Match Report by

[center


Match Report : "France were just too wEAK for Germany!"
With no




Lineups
![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
Map 1 Supply, round 1.
The







Soon after dynamites get planted at both of the depot side walls, giving the



With six minutes and twenty-five seconds left on the clock the


Map 1 Supply, round 2.
France has a slow start, only capturing the bunker one and a half minute later than the Germans did, however with a swift attack France made up for the lost time by securing the command post fifteen seconds faster than their opponent did. France quickly pushes on and with four minutes and fourteen seconds left the truck is in position, and the French start invading the upper level.
With three minutes and fourty seconds left France builds the crane controls for the first time, however Germany soon takes back control over the upper level and prevents the French team from activating the crane controls.


However with about a minute left on the clock the French team has gained control over the top level for the last time, now succeeding in activating the crane controls as well. However the clock is ticking and trough a solid defense by the Germans, France doesn't get the change to escort the truck.
Map 2 Radar, round 1.
Now it's the turn of the French to attack first on a map, and they look very strong as they push their way towards the main gate, even getting a dynamite plant down within a minute of playtime. However the Germans soon strike back and manage to defuse the dynamite at the main gate. The French team now changes its focus on the side gate, which they manage to blow after two and a half minute of playtime. However


At 8:30 the Allied CP is constructed and the French can finally start the offensive for the radar parts. The east radar parts are put in the truck with six minutes and twenty-four seconds left, however the west radar parts are a lot tougher. With less than a minute left on the clock, some viewers of the match are calling good games already, however in a final push of the French, they manage to pick up the west radar parts and put it in the truck, setting a time of 11 minutes and 27 seconds.
Map 2 Radar, round 2.
Now the Germans are once again on the attacking side, having a very different attack as the French had, the Germans immediately rush for the forward spawn, which they successfully capture after twenty-two seconds into the game. Using a uniform the Germans launch an attack trough the front gate door, however the French team quickly terminates the attack. The Germans now start attacking the CP, and using the uniform obtained earlier


Soon after the CP is in the hands of the Germans and they start their attack aiming for the eastern radar parts. They are soon captured and four minutes and two seconds into the game



Player of the match:

Match Report by
Sainted

[center


Match Report : "ToXic Horror for the Turks!"
In a group with




Lineups
![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
Map 1 Supply, round 1.









Map 1 Supply, round 2.









Map 2 Radar, round 1.









Map 2 Radar, round 2.
Now on the axis side,






Player of the match:

Match Report by
iMmi

[center


Match Report : "practice makes perfect, and the swiss are clearly lacking."
With the notable absences of




Lineups
![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
Map 1 Radar, round 1.





Map 1 Radar, round 2.






Map 2 Supply, round 1.





Map 2 Supply, round 2.
On allies, the



POTM goes to

Match Report by
Animal

[center


Match Report : "Free Flowing Finland In Fine Form"
Group favourites and gold medal hopefuls


Lineup
![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
Map 1 Supply, round 2.
A strong lineup of










Left with no choice, and hoping to avoid embarrassment - the Estonians fell back and regrouped, setting up a standard defence around the Command Post, with an engineer guarding the tunnels. This tactic finally offered some resistance, with

As the seconds wiled away - the Fins lacked any inspiration, unable to muster a moment of brilliance. That was until a stroke of luck, an Estonian lagged out and Finland capitalised - using the truck as cover to break the stalemate and push on up the hill. Unfortunately, this was where the farce began. Blighted by laptop difficulties one of the Estonians made the first of many pauses. Their concentration feigning, Estonia lost control. They where soon overrun by the Fins who secured a plant on the East with 11:35 remaining. Though the Estonians had managed to recover some resemblance of respectability - adding an extra 3 minutes to the clock, they never fully recovered from their disastrous first stage. The plant on the Main now nothing but a formality - and it came 30 seconds later.
Finland where everywhere and nowhere - hemming the Estonians into their spawn, flanking from both east and west. Failing to offer any form of outer defence they fell back, preparing for the ensuing dogfight in the corridors - a double nade by


Map 1 Supply, round 2.
This intrepid reporter missed the first few minutes - so we'll join round 2 with 5:47 left on the clock. Estonia have captured the flag, and just blown the main entrance. Squall has positioned his troops around the cp, with a strong crossfire coming from the tunnel & rocks. The spam & smg fire from



Radar
Pending


Match Report by
NCAdmin

[center


Match Report : "No Contest"
Predicted as a one sided affair, this didn't look massively promising for the



Lineup
![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
Map 1 Radar, round 2.



The






The round ended in a fullhold for


Map 2 Radar, round 2.
A strong



East radar parts are picked up at 9:43 by




Map 2 Supply, round 1.




At 12:35, east is planted and 12:17 depot gate is planted.




Map 2 Supply, round 2.
A one sided match like I have previously stated,



Too



As the time carries on, all hope is lost for the Irish side as they are fullheld at flag. It's hard to choose a POTM for such a one sided match, however

impressed me the most, so I would say

Match Report by
Animal
