For a long old while we've been wondering about how best to run a public ET server. Our kind friends at X3M have provided us with an excellent server, but how do you seperate one public server from the rest?
Ronner &
Rafiki have been working hard these past days to come up with an alternative competition server. What they've done is gone and coded a PB GUID Authentification System. This system means, that if your PB GUID is not in your profile here on Crossfire, you're not getting on the gameserver.
Why does that matter? It matters because PB GUID's can only be spoofed via ETKey manipulation, so that means if you're banned from Crossfire (for being a hacker for example), then you're banned from that server. It also means that those random hackers, who you've never heard of and only play on publics also cannot play on that server. It means that whilst we cant stop Loekino from medwhoring and backshooting, we can stop the people that should'nt be there.
If that wasnt enough, this dynamic duo also coded a HitPoint script which through the console will tell you and you alone how much health your enemy had when he killed you. Something we've all wanted to know in the past!
The system will go live via your Crossfire profile later this week, with the server waiting to be used after that. Once its been successfully tested, the system will also be implemented on the telenet servers. There will be a newspost later this week when the system is fully operational. Your thoughts, input and requests are welcome.
EDIT
Ronner has changed the "hpleft" scripting. You can now enable and disable it by using /showhpleft 0 or 1 in the console.
Ronner &
Rafiki have been working hard these past days to come up with an alternative competition server. What they've done is gone and coded a PB GUID Authentification System. This system means, that if your PB GUID is not in your profile here on Crossfire, you're not getting on the gameserver. Why does that matter? It matters because PB GUID's can only be spoofed via ETKey manipulation, so that means if you're banned from Crossfire (for being a hacker for example), then you're banned from that server. It also means that those random hackers, who you've never heard of and only play on publics also cannot play on that server. It means that whilst we cant stop Loekino from medwhoring and backshooting, we can stop the people that should'nt be there.
If that wasnt enough, this dynamic duo also coded a HitPoint script which through the console will tell you and you alone how much health your enemy had when he killed you. Something we've all wanted to know in the past!
The system will go live via your Crossfire profile later this week, with the server waiting to be used after that. Once its been successfully tested, the system will also be implemented on the telenet servers. There will be a newspost later this week when the system is fully operational. Your thoughts, input and requests are welcome.
EDIT
Ronner has changed the "hpleft" scripting. You can now enable and disable it by using /showhpleft 0 or 1 in the console.
If you think of the competitive enemy territory scene, there are very few people who haven't heard of cZar. Playing at a competitive level for over two years has made them somewhat a household name with widely recognised name. Well with the new year, cZar are proud to introduce their latest Enemy Territory Squad:
blaze
Gjerry
asd
Splodge
The life of a map maker is a hard one at best. Much time invested, little credit rewarded! Think of the thousands of maps that come and go without an eyebrow raised, they're in custom map heaven now, and we at crossfire would like to add to the population of custom map heaven!
In what has been a busy week for ID, winning an emmy was not enough! Nope, ID head's and gaming legends John Carmack and Todd Hollenshead have talked about all things ID Software in a lengthy interview with GameInformer.
sFx Murso 0:4
CDAP.PI
Czech Republic
Throughout Quakecon 2006 GameplayHD were filming in and around the event and whilst Quake was their primary focus they took time out to film this feature about the Crossfire team that attended.
It has been 9 months now since the first clash where
Germany had to fight against